Sakura Nights · Hi-Lo
Lantern Climb
A card sits face up. Call whether the next one climbs higher or falls lower. Correct calls grow a streak multiplier; cash out to bank virtual coins, or miss and lose the stake.
Blossoms · lanterns · ink
Virtual coins
0
Coins are free, replenish daily, and cannot be bought, sold or withdrawn.
Deal a card to begin.
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How to play
- Pay the stake to deal the first card from a shuffled 52-card deck (A high = 14).
- Choose Higher or Lower for the next card. Equal ranks count as a miss.
- Each correct call multiplies potential winnings by 1.35× (rounded down to whole coins).
- Collect anytime after a correct call. A miss ends the round with no return of the stake.